MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 7 минут назад, Владимир2018 сказал: Мне так кажется, что у вас что-то не в порядке с системой... Ни разу, ни на одном конфиге не было сообщений о вылете по недостатку памяти. Попробуйте пооптимизировать операционку и прочие проги, что в автозагрузке висят. Ну да согласен, ни одна игра не вылетает по нехватке памяти и не сжирает всю оперативку у видюхи (8Гб), а тут на тебе, оказывается что-то не в порядке с системой я так понимаю для этого творения нужна система из разряда 64 Гб ОЗУ + 32 Гб подкачка + 16 Гб Видяха и вот тогда возможно получится поиграть нормально Добавлено Купер, 19 Ноября 2023 Ознакомьтесь, пожалуйста, с рекомендациями по цитированию: здесь и здесь. 1 2 Цитата Ссылка на комментарий
cross9 12 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS Чтобы не вводить друг друга в заблуждение, отвечу попроще. У модификации в части движка действительно есть не оптимизированные моменты и иногда случаются вылеты, потому что могут переполняться внутренние буферы, возможно местами случаются утечки по памяти. С фризами тоже нужно решать оптимизацией шейдеров и прочими просчётами, что делают игру такой красивой. Но опять же это всё не делает игру непроходимой или некомфортной, потому что вылетает через каждые 5 минут, это совсем не так. Я считаю, что моддеры очень хорошо постарались сделать модификацию стабильной. Если брать чистые настройки, то в общей сумме качество картинки мало отличается между минимумом и максимумом, что конечно говорит о том, что подубит баланс настроек. Только это уже неактуальная тема, ведь мод делается для более-менее хорошего железа, которое вполне способно тянуть такую графику. Не нужно выкручивать ползунки дальности и детализации + освещение далеко вправо, а также травы и т.д, потому что мы всё равно не увидим что там за 500 метров впереди, мы будем сосредоточены на том, что возле нас происходит. Возможно разработчики избрали такой путь, что у игры останется один графический пресет, где уже не нужно будет резать качество текстур, не нужно будет играться с анизотропной фильтрацией, с качеством теней. Будет просто красиво и с возможностью добавления доп эффектов. Поэтому я бы не стал ругать мод за то, что он вылетает - я для себя подобрал такие настройки, качество графики которых меня устраивает и подобрал для себя нужный баланс, когда игра идёт 60+ fps в подавляющем большинстве случаев. Почему вылетает у вас там, это нужно разбираться сначала у себя 1 1 Цитата Ссылка на комментарий
Budatsa 2703 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 39 минут назад, MaximMS сказал: 64 Гб ОЗУ + 32 Гб подкачка + 16 Гб Видяха Эх... У меня 10Гб ОЗУ, не помню, сколько подкачка и видяшка 4Гб...и полёт нормальный, на всё время вылет был всего один, когда опосля боя на Арене полез в ящик за своими пожитками, а там болтик лежит, ну я и потрогал его, как итог - вылет. А по памяти вообще нету. 2 Цитата скоро папа вернётся...©излом Шёл Круглов по Дикой Территории, видит - в тоннеле Жарка горит. Сел в неё и сгорел... Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) cross9 какие ползунки дальности? _preset Minimum, разрешение FHD 1920x1080 FATAL ERROR [error]Expression : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory] [error]Function : CRender::texture_load [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 170 [error]Description : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0) [error]Arguments : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\veh\veh_diesel2c_bump#.dds [2023-11-19 19:00:17.660] ***************************[ScriptCrashHandler]********************************** это у видюхи 8 Гб памяти кончились как я понимаю, вполне возможно проблема с драйвером, хоть и последний стоит Изменено 19 Ноября 2023 пользователем Опричник Цитата Ссылка на комментарий
cross9 12 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS так и у меня память на видюхе тоже 8Gb. Не знаю что тут предположить, я обращаю внимание на вылеты и, как я ранее писал, они случаются при переходах между уровнями, но редко. А что за карта то стоит? Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) RX580, яранские песо на ней зарабатываются на высоко-ультра настройках, по найт-сити путешествовать на выше высоких без всяких подкачек и вылетов Изменено 19 Ноября 2023 пользователем MaximMS Цитата Ссылка на комментарий
cross9 12 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS а используются ли настройки Ambient Oclusion? Если да, то какие. Можно продемонстрировать скринами что по графике выставлено? Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 (изменено) 36 минут назад, cross9 сказал: @MaximMS а используются ли настройки Ambient Oclusion? Если да, то какие. Можно продемонстрировать скринами что по графике выставлено? Все по дефолту удалял папку _appdata_, запускал игру выбирал пресет "минималки" выходил из игры, копировал сохранения (да, мне удалось немного поиграть) заходил в игру пытался загрузиться... P.S. что заметил - вне зависимости от того какие настройки (минималки-низкие-средние-высокие) выбраны, при загрузке карты в диспетчере задач все 8 Гб оперативки видеокарты всегда забиты под завязку, это явно что-то не то, потому что тот же фар край 6 на высоко-ультра настройках "ест" около 4,5-4,7 Гб, ГТА5 на ультра около 5 Гб, киберпанк на кастомных около 4, а здесь без разницы - чтобы не выставил в настройках всегда 8 Гб под завязку, это программный косяк Изменено 19 Ноября 2023 пользователем MaximMS дополнительно Добавлено Купер, 19 Ноября 2023 Правила форума, п. 2.6 (оверквотинг). Предупреждение. Устно. Настоятельно рекомендуется к ознакомлению: здесь и здесь. Цитата Ссылка на комментарий
Владимир2018 753 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 Странно всё это... Собирал комп для племяша, для школы и погамать немного... Проц Ой7 4790, 16 гиг третьей ДДР, сата на гиг и Радеон 580 8 Гиг. С месяц в Солянку гонял, причем, на ультрах (немного, конечно, подрихтовал, в частности, это тени и дальность "видимости"). Ни одного вылета. Ни по памяти, ни по стеку и бла-бла. Племяш, кстати, и сейчас в Соль гмамает, что-то жалоб не слышал... 1 Цитата 1.Ryzen 7 7800X3D, 64 Gb DDR5 6200 (King Bank), Gigabyte B650M Aorus Elite AX, M.2 Samsung 980PRO 512Gb, ADATA LEGEND 960 1024,2 GB, AMD RX 7800XT 16Gb, Win11 Pro x64 2. Core i5 12600k@5GHz, 32 Gb DDR5 6000, TUF GAMING B760M-PLUS , M.2 Samsung 970 Evo+ 256 Gb, Radeon R5 NVMe 960Gb, Win11 Pro x64 3. Core i7 12700H, ERYING G660 ITX, 32 Gb A-Data DDR4 3200, M.2 Samsung 960 256 Gb, Radeon R5 NVMe 960Gb, nVidia RTX 3060 12Gb, Win11 Pro x64 Ссылка на комментарий
mole venomous 3615 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS , кинь нам лог-файл. Цитата Здесь могла быть ваша реклама. Ссылка на комментарий
cross9 12 Опубликовано 19 Ноября 2023 Поделиться Опубликовано 19 Ноября 2023 @MaximMS это и правда странно. Вообще вылетов по памяти быть не должно даже с включением всех галочек в графике, так как эти эффекты по сути нагружают не столько память, сколько ГПУ. Текстуры в игре тяжеловатые, тут согласен, но и они не могут прям всю память забить. Нужно изучать логи. Предложение такое - чтобы лишнее отсечь, удали папку с логами, играй в солянку до вылета и как только случится, кадий наверное в эту тему. Нас немного переместили, не соляночные вопросы обсуждаем) Цитата Ссылка на комментарий
MaximMS 1 Опубликовано 20 Ноября 2023 Поделиться Опубликовано 20 Ноября 2023 (изменено) 19.11.2023 в 20:38, mole venomous сказал: @MaximMS , кинь нам лог-файл. Легко... только прошу прощения не понял как лог спрятать в спойлер выложил как есть... скрины до запуска солянки и после лог файл прилагается, видяха даже не успела напрячься как уже все вылетело Лог файл Скрытый текст [2023-11-20 20:32:26.015] * Detected CPU: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz [GenuineIntel], F6/M58/S9 [2023-11-20 20:32:26.016] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX [2023-11-20 20:32:26.016] * CPU cores: [4], threads: [8] [2023-11-20 20:32:26.016] * CPU0 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU1 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU2 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU3 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU4 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU5 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU6 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] * CPU7 current freq: 2600 MHz, max freq: 3301 MHz [2023-11-20 20:32:26.016] Initializing File System... [2023-11-20 20:32:26.017] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15839774] [2023-11-20 20:32:26.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2024736105] [2023-11-20 20:32:26.100] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992532593] [2023-11-20 20:32:26.149] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [524530304] [2023-11-20 20:32:26.171] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [986119701] [2023-11-20 20:32:26.237] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992952973] [2023-11-20 20:32:26.887] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [135633219] [2023-11-20 20:32:26.981] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992895781] [2023-11-20 20:32:27.060] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1992496895] [2023-11-20 20:32:27.108] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1993210652] [2023-11-20 20:32:27.158] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1992770900] [2023-11-20 20:32:27.235] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1992604931] [2023-11-20 20:32:27.315] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1999635816] [2023-11-20 20:32:27.355] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1994827077] [2023-11-20 20:32:27.401] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1994502011] [2023-11-20 20:32:27.457] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1940115044] [2023-11-20 20:32:27.522] --Found base arch: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [181020009] [2023-11-20 20:32:27.555] using fs-ltx: [fsgame.ltx] [2023-11-20 20:32:27.555] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\] [2023-11-20 20:32:27.555] items: [7] [2023-11-20 20:32:27.613] --Found FS dir: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\] [2023-11-20 20:32:27.614] items: [26] [2023-11-20 20:32:27.614] FS: 79568 files cached, 0Kb memory used. [2023-11-20 20:32:27.614] Init FileSystem 1.597921 sec [2023-11-20 20:32:27.615] ~ Logging initialized. FIle b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_maximms_2023-11-20_20-32-27.log. [2023-11-20 20:32:27.615] [OGSR Engine (x64)] build date: [Oct 30 2023 23:18:01] [2023-11-20 20:32:27.615] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L] [2023-11-20 20:32:27.615] Working Directory: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64] [2023-11-20 20:32:27.615] CommandLine: ["B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe" ] [2023-11-20 20:32:27.616] TTAPI number of threads: [8] [2023-11-20 20:32:27.617] ~ Apply system_mods.ltx... [2023-11-20 20:32:27.760] [shader_params_export] section found!!! [2023-11-20 20:32:27.760] Initializing Engine... [2023-11-20 20:32:27.761] Starting INPUT device... [2023-11-20 20:32:27.792] -------------------------------------------------------------------------------- [2023-11-20 20:32:27.792] [24298MB] physical memory installed, [18394MB] available, [24] percent of memory in use [2023-11-20 20:32:27.792] PageFile total: [1280MB], free~ [17592186042640MB] [2023-11-20 20:32:27.792] Engine memory usage (Working Set): [86MB], peak: [86MB] [2023-11-20 20:32:27.792] Engine memory usage (Commit Charge): [103MB], peak: [103MB] [2023-11-20 20:32:27.792] -------------------------------------------------------------------------------- [2023-11-20 20:32:27.792] * [ D3D ]: textures[0 K] [2023-11-20 20:32:27.792] * [x-ray]: process heap[0 K], render[0 K] [2023-11-20 20:32:27.792] * [x-ray]: economy: strings[27011 K], smem[0 K] [2023-11-20 20:32:27.792] SOUND: OpenAL: enumerate devices... [2023-11-20 20:32:27.792] SOUND: OpenAL: EnumerationExtension Present [2023-11-20 20:32:27.923] devices OpenAL Soft [2023-11-20 20:32:27.947] SOUND: OpenAL: system default SndDevice name is SB X-Fi Audio [0001] [2023-11-20 20:32:28.285] SOUND: OpenAL: All available devices: [2023-11-20 20:32:28.285] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no] [2023-11-20 20:32:28.285] 2. SB X-Fi Audio [0001], Spec Version 1.1 (default) eax[5] efx[no] xram[no] [2023-11-20 20:32:28.285] 3. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] [2023-11-20 20:32:28.285] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2023-11-20 20:32:28.285] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2023-11-20 20:32:28.285] Executing config-script "user.ltx"... [2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"... [2023-11-20 20:32:28.297] ~ Invalid syntax in call to 'r__geometry_lod' [2023-11-20 20:32:28.297] ~ Valid arguments: float value in range [1.00000,3.00000] [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded. [2023-11-20 20:32:28.297] Executing config-script "b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"... [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded. [2023-11-20 20:32:28.297] [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded. [2023-11-20 20:32:28.297] SOUND: Selected device is OpenAL Soft [2023-11-20 20:32:28.318] [OpenAL] EFX: present [2023-11-20 20:32:28.318] Loading of [sEnvironment.xr] [2023-11-20 20:32:28.318] ~ env id=[0] name=[identity] [2023-11-20 20:32:28.318] ~ env id=[1] name=[default] [2023-11-20 20:32:28.318] ~ env id=[2] name=[bathroom] [2023-11-20 20:32:28.318] ~ env id=[3] name=[mountains] [2023-11-20 20:32:28.318] ~ env id=[4] name=[yard] [2023-11-20 20:32:28.318] ~ env id=[5] name=[room] [2023-11-20 20:32:28.318] ~ env id=[6] name=[plant] [2023-11-20 20:32:28.318] ~ env id=[7] name=[long_corridor] [2023-11-20 20:32:28.318] ~ env id=[8] name=[open_space] [2023-11-20 20:32:28.318] ~ env id=[9] name=[house] [2023-11-20 20:32:28.318] ~ env id=[10] name=[forest] [2023-11-20 20:32:28.318] * sound : cache: 131074 kb, 9712 lines, 13820 bpl [2023-11-20 20:32:28.320] Starting RENDER device... [2023-11-20 20:32:28.322] * GPU [vendor:1002]-[device:6FDF]: AMD Radeon RX590 GME [2023-11-20 20:32:28.370] [CHW::CreateDevice] refCount of [HW.pDevice]: [3] [2023-11-20 20:32:28.375] * Texture memory: 8170 M [2023-11-20 20:32:28.388] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) [2023-11-20 20:32:28.388] * GPU vertex cache: unrecognized, 24 [2023-11-20 20:32:28.391] * DVB created: 4096K [2023-11-20 20:32:28.391] * DIB created: 512K [2023-11-20 20:32:28.404] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [1] [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanes_00' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\lightplanesself' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_puh' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\model_refl' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xbrainglass' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xdistortcolorlinv' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xglass2' [2023-11-20 20:32:28.404] ! Version conflict in shader 'models\xlens' [2023-11-20 20:32:28.404] ! Version conflict in shader 'selflight_static' [2023-11-20 20:32:28.407] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [2023-11-20 20:32:28.541] * HWDST/PCF supported and used [2023-11-20 20:32:28.541] Export custom shader params... [2023-11-20 20:32:28.541] Export custom shader param [breath_idx] [2023-11-20 20:32:28.541] Export custom shader param [breath_size] [2023-11-20 20:32:28.541] Export custom shader param [device_inertia] [2023-11-20 20:32:28.541] Export custom shader param [gasmask_inertia] [2023-11-20 20:32:28.541] Export custom shader param [heat_fade_distance] [2023-11-20 20:32:28.541] Export custom shader param [heat_vision_blurring] [2023-11-20 20:32:28.541] Export custom shader param [heat_vision_steps] [2023-11-20 20:32:28.541] Export custom shader param [pnv_color] [2023-11-20 20:32:28.541] Export custom shader param [pnv_color_old] [2023-11-20 20:32:28.541] Export custom shader param [pnv_params_old] [2023-11-20 20:32:28.541] Export custom shader param [pp_img_cg] [2023-11-20 20:32:28.541] Export custom shader done!!! [2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2023-11-20 20:32:34.882] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx] [2023-11-20 20:32:34.899] [CPSLibrary::LoadAll] count of *particles*.xr files: [3] [2023-11-20 20:32:34.903] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2023-11-20 20:32:34.903] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr] [2023-11-20 20:32:34.951] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr] [2023-11-20 20:32:35.005] Load [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2023-11-20 20:32:35.005] cop format used for file [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr] [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.108] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual! [2023-11-20 20:32:35.407] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1] [2023-11-20 20:32:35.426] --LUA version: [LuaJIT 2.1.0-beta3] [2023-11-20 20:32:35.426] get_current_kx()=0.75 [2023-11-20 20:32:35.428] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2023-11-20 20:32:35.685] Starting engine... [2023-11-20 20:32:35.860] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.106 s.] [2023-11-20 20:32:35.860] * [CGameMtlLibrary::Load]: mtl pairs loading time (1805): [0.173 s.] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[1] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[22] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[24] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[38] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[58] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[61] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[63] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[64] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[65] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[66] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[67] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[69] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[70] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[71] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[72] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[73] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[74] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[75] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[76] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[77] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[78] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[79] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[83] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[84] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[85] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[86] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[90] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[91] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[92] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[97] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[180] mtl1=[98] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[1] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[22] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[24] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[38] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[58] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[61] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[63] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[64] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[65] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[66] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[67] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[69] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[70] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[71] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[72] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[73] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[74] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[75] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[76] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[77] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[78] [2023-11-20 20:32:35.860] ~ Wrong material pars: mtl0=[181] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[181] mtl1=[98] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[1] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[22] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[24] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[38] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[58] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[61] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[63] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[64] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[65] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[66] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[67] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[69] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[70] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[71] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[72] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[73] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[74] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[75] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[76] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[77] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[78] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[182] mtl1=[98] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[1] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[22] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[24] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[38] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[58] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[61] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[63] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[64] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[65] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[66] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[67] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[69] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[70] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[71] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[72] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[73] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[74] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[75] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[76] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[77] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[78] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[79] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[83] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[84] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[85] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[86] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[90] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[91] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[92] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[97] [2023-11-20 20:32:35.861] ~ Wrong material pars: mtl0=[183] mtl1=[98] [2023-11-20 20:32:35.909] ~ Autoload files [42] from [gameplay\info_portions\*.xml]! [2023-11-20 20:32:35.918] ~ Autoload files [34] from [gameplay\encyclopedia\*.xml]! [2023-11-20 20:32:35.955] ~ Autoload files [36] from [gameplay\dialogs\*.xml]! [2023-11-20 20:32:35.971] ~ Autoload files [7] from [gameplay\profiles\*.xml]! [2023-11-20 20:32:36.083] ~ Autoload files [31] from [gameplay\specific_characters_files\*.xml]! [2023-11-20 20:32:37.352] ~ Autoload lang files [127] from [text\rus\*.xml]! [2023-11-20 20:32:38.738] [rescan_physical_path] files count before: [79568] [2023-11-20 20:32:38.744] [rescan_physical_path] files count after: [79568] [2023-11-20 20:32:40.677] Starting server... [2023-11-20 20:32:41.212] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_sviter... [2023-11-20 20:32:41.920] * phase time: 0 ms [2023-11-20 20:32:41.920] * phase cmem: 0 K [2023-11-20 20:32:41.938] Loading objects... [2023-11-20 20:32:41.991] ! [IGame_ObjectPool::prefetch] unknown section ammo_12.7x108 in prefetch_objects_single [2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow in prefetch_objects_single [2023-11-20 20:32:45.419] ! [IGame_ObjectPool::prefetch] unknown section wpn_crossbow_m1 in prefetch_objects_single [2023-11-20 20:32:49.319] ! Invalid ogg-comment version, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\ptrs\mono\shell_50_dirt4.ogg] [2023-11-20 20:32:51.018] ! Missing ogg-comment, file: [b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\weapons\tavor\tavor_reload_part.ogg] [2023-11-20 20:32:52.238] [IGame_ObjectPool::prefetch] objects prefetching time (374): [10.30 s.] [2023-11-20 20:32:52.239] Loading models... [2023-11-20 20:32:52.891] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecolog... [2023-11-20 20:32:54.322] Bone override model [monsters\snork\snork_strong] from [bip01_spine2] to [bip01_spine1] [2023-11-20 20:32:55.002] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_alt... [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_head] to [head] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_neck] to [neck] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_pelvis] to [hip] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine] to [spine] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine1] to [spine] [2023-11-20 20:32:55.624] Bone override model [monsters\burer\burer_normal] from [bip01_spine2] to [spine] [2023-11-20 20:32:55.754] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_seva... [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_head] to [head] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_neck] to [neck] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_pelvis] to [hip] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine] to [spine] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine1] to [spine] [2023-11-20 20:32:56.034] Bone override model [monsters\burer\burer_strong] from [bip01_spine2] to [spine] [2023-11-20 20:32:56.572] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice... [2023-11-20 20:32:57.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc... [2023-11-20 20:32:57.886] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_tigerstripe... [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_head] to [head_boss] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_neck] to [neck_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_pelvis] to [hip] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone25] to [head_little] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bone03] to [jaw_little] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_calf] to [l_leg] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_clavicle] to [sholder_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_finger0] to [l_toe_pinky] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_foot] to [l_foot] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_forearm] to [forearm_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_hand] to [hand_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_thigh] to [l_thing] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_l_upperarm] to [arm_l] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_calf] to [r_leg] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_clavicle] to [sholder_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_finger0] to [r_toe_pinky] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_foot] to [r_foot] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_forearm] to [forearm_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_hand] to [hand_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_thigh] to [r_thing] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_r_upperarm] to [arm_r] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine] to [spine] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine1] to [spine_1] [2023-11-20 20:32:58.702] Bone override model [monsters\chimera\chimera_strong] from [bip01_spine2] to [spine_1] [2023-11-20 20:32:59.105] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit... [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_head] to [head] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_neck] to [neck] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_pelvis] to [hip] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_calf] to [left_leg] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_clavicle] to [left_sholder] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_finger0] to [left_pink] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_foot] to [left_foot] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_forearm] to [left_forearm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_hand] to [left_hand] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_thigh] to [left_thing] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_l_upperarm] to [left_arm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_calf] to [right_leg] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_clavicle] to [right_sholder] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_finger0] to [right_pink] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_foot] to [right_foot] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_forearm] to [right_forearm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_hand] to [right_hand] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_thigh] to [right_thing] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_r_upperarm] to [right_arm] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine] to [spine] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine1] to [spine] [2023-11-20 20:32:59.121] Bone override model [monsters\burer\burer_red] from [bip01_spine2] to [spine] [2023-11-20 20:32:59.211] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_exo... [2023-11-20 20:32:59.233] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_novice9... [2023-11-20 20:32:59.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_light... [2023-11-20 20:32:59.290] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_novice_blue... [2023-11-20 20:32:59.311] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_bandit_trench... [2023-11-20 20:32:59.338] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_brown... [2023-11-20 20:32:59.361] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_seva... [2023-11-20 20:32:59.377] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cloak_leather... [2023-11-20 20:32:59.395] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs_heavy... [2023-11-20 20:32:59.406] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_cs3b... [2023-11-20 20:32:59.424] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg... [2023-11-20 20:32:59.444] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_heavy... [2023-11-20 20:32:59.459] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_dolg_scientific... [2023-11-20 20:32:59.479] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_duty_novice... [2023-11-20 20:32:59.540] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_ssp99m... [2023-11-20 20:32:59.554] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_white... [2023-11-20 20:32:59.581] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_ecologist_yello... [2023-11-20 20:32:59.600] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo... [2023-11-20 20:32:59.623] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_dolg... [2023-11-20 20:32:59.670] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_free... [2023-11-20 20:32:59.705] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_kill... [2023-11-20 20:32:59.729] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_exo_mono... [2023-11-20 20:32:59.737] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_green_trench... [2023-11-20 20:32:59.753] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_isg_suit... [2023-11-20 20:32:59.772] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_novice_camo... [2023-11-20 20:32:59.786] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise... [2023-11-20 20:32:59.814] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_loner_sunrise_wolven... [2023-11-20 20:32:59.910] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_fighter... [2023-11-20 20:32:59.949] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_merc_seva... [2023-11-20 20:32:59.974] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military... [2023-11-20 20:32:59.997] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_exo... [2023-11-20 20:33:00.086] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_military_metro... [2023-11-20 20:33:00.112] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith... [2023-11-20 20:33:00.155] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_monolith_scientific... [2023-11-20 20:33:00.178] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_novice... [2023-11-20 20:33:00.216] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_psih... [2023-11-20 20:33:00.254] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_skat10... [2023-11-20 20:33:00.280] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_specops... [2023-11-20 20:33:00.301] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_scientific... [2023-11-20 20:33:00.324] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_stalker... [2023-11-20 20:33:00.349] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_heavy... [2023-11-20 20:33:00.366] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_light... [2023-11-20 20:33:00.382] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_svoboda_middle... [2023-11-20 20:33:00.422] Loading additional omf files for dynamics\weapons\wpn_hand\wpn_hand_tirex... [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_head] to [boma_head] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_neck] to [boma_neck1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_pelvis] to [boma_pelvis] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine] to [boma_spine1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine1] to [boma_spine1] [2023-11-20 20:33:00.495] Bone override model [monsters\bigmom\bigmom_model_1] from [bip01_spine2] to [boma_spine2] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_head] to [boma_head] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_neck] to [boma_neck1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_pelvis] to [boma_pelvis] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine] to [boma_spine1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine1] to [boma_spine1] [2023-11-20 20:33:00.524] Bone override model [monsters\bigmom\bigmom_model_strong] from [bip01_spine2] to [boma_spine2] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_head] to [head_boss] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_neck] to [neck_r] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_pelvis] to [hip] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone25] to [head_little] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bone03] to [jaw_little] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_calf] to [l_leg] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_clavicle] to [sholder_l] [2023-11-20 20:33:00.722] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_finger0] to [l_toe_pinky] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_foot] to [l_foot] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_forearm] to [forearm_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_hand] to [hand_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_thigh] to [l_thing] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_l_upperarm] to [arm_l] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_calf] to [r_leg] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_clavicle] to [sholder_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_finger0] to [r_toe_pinky] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_foot] to [r_foot] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_forearm] to [forearm_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_hand] to [hand_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_thigh] to [r_thing] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_r_upperarm] to [arm_r] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine] to [spine] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine1] to [spine_1] [2023-11-20 20:33:00.723] Bone override model [monsters\chimera\chimera_normal] from [bip01_spine2] to [spine_1] [2023-11-20 20:33:01.716] ! [CModelPool::Prefetch]: monsters\mouses\mouses.ogf not found in $game_meshes$ [2023-11-20 20:33:02.149] Bone override model [monsters\snork\snork_normal] from [bip01_spine2] to [bip01_spine1] [2023-11-20 20:33:02.150] ! [CModelPool::Prefetch]: monsters\spider\spider_dead.ogf not found in $game_meshes$ [2023-11-20 20:33:02.651] [CModelPool::Prefetch] models prefetching time (397): [10.41 s.] [2023-11-20 20:33:02.651] * [prefetch] time: 20713 ms [2023-11-20 20:33:02.651] * [prefetch] memory: 0Kb [2023-11-20 20:33:02.657] * phase time: 20736 ms [2023-11-20 20:33:02.657] * phase cmem: 0 K [2023-11-20 20:33:02.677] --LUA version: [LuaJIT 2.1.0-beta3] [2023-11-20 20:33:02.677] get_current_kx()=0.75 [2023-11-20 20:33:02.680] full_name=b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx [2023-11-20 20:33:02.755] $game_configs$ content: [2023-11-20 20:33:02.755] $game_scripts$ content: [2023-11-20 20:33:02.755] $game_shaders$ content: [2023-11-20 20:33:02.756] * phase time: 98 ms [2023-11-20 20:33:02.756] * phase cmem: 0 K [2023-11-20 20:33:02.765] * Loading spawn registry... [2023-11-20 20:33:04.072] Start load of custom waypoints... [2023-11-20 20:33:04.097] Loaded 260 items from custom_waypoints, 32 from all.spawn was replaced! [2023-11-20 20:33:04.097] End load of custom waypoints... [2023-11-20 20:33:04.097] build_story_spawns start... [2023-11-20 20:33:04.106] build_root_spawns start... [2023-11-20 20:33:04.107] process_spawns m_temp0 start... [2023-11-20 20:33:04.107] process_spawns m_temp1 start... [2023-11-20 20:33:04.107] * 15525 spawn points are successfully loaded [2023-11-20 20:33:04.107] * Loading objects... [2023-11-20 20:33:04.764] * 26762 objects are successfully loaded [2023-11-20 20:33:05.261] * 4235 script vars are successfully loaded [2023-11-20 20:33:05.262] ~~~ db.ver: 7 [2023-11-20 20:33:07.121] * Game maximms День 1. [Кордон] quicksave_11 is successfully loaded from file 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\maximms День 1. [Кордон] quicksave_11.sav' (4.365s) [2023-11-20 20:33:07.121] * phase time: 4365 ms [2023-11-20 20:33:07.121] * phase cmem: 0 K [2023-11-20 20:33:07.175] # New player created! [2023-11-20 20:33:07.175] * client : connection accepted - <> [2023-11-20 20:33:07.202] * phase time: 81 ms [2023-11-20 20:33:07.202] * phase cmem: 0 K [2023-11-20 20:33:07.228] * phase time: 25 ms [2023-11-20 20:33:07.228] * phase cmem: 0 K [2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2023-11-20 20:33:08.750] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [2023-11-20 20:33:08.760] * phase time: 1532 ms [2023-11-20 20:33:08.760] * phase cmem: 0 K [2023-11-20 20:33:09.950] * phase time: 1189 ms [2023-11-20 20:33:09.950] * phase cmem: 0 K [2023-11-20 20:33:09.950] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:09.991] * [Loading VB] 65530 verts, 2047 Kb [2023-11-20 20:33:10.006] * [Loading VB] 65531 verts, 2047 Kb [2023-11-20 20:33:10.022] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:10.038] * [Loading VB] 60327 verts, 1885 Kb [2023-11-20 20:33:10.053] * [Loading VB] 65531 verts, 2047 Kb [2023-11-20 20:33:10.069] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.084] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.099] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.117] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.132] * [Loading VB] 65534 verts, 2047 Kb [2023-11-20 20:33:10.147] * [Loading VB] 46354 verts, 1448 Kb [2023-11-20 20:33:10.157] * [Loading VB] 65533 verts, 2047 Kb [2023-11-20 20:33:10.173] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.188] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.203] * [Loading VB] 65530 verts, 2047 Kb [2023-11-20 20:33:10.218] * [Loading VB] 65532 verts, 2047 Kb [2023-11-20 20:33:10.233] * [Loading VB] 65535 verts, 2047 Kb [2023-11-20 20:33:10.248] * [Loading VB] 53153 verts, 1661 Kb [2023-11-20 20:33:10.261] * [Loading VB] 50229 verts, 1569 Kb [2023-11-20 20:33:10.273] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.290] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.305] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.320] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.336] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.351] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.366] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.381] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.398] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.413] * [Loading IB] 670515 indices, 1309 Kb [2023-11-20 20:33:10.422] * [Loading IB] 960834 indices, 1876 Kb [2023-11-20 20:33:10.438] * [Loading VB] 65533 verts, 767 Kb [2023-11-20 20:33:10.446] * [Loading VB] 65533 verts, 767 Kb [2023-11-20 20:33:10.452] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.458] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.464] * [Loading VB] 65535 verts, 767 Kb [2023-11-20 20:33:10.467] * [Loading VB] 65534 verts, 767 Kb [2023-11-20 20:33:10.472] * [Loading VB] 65528 verts, 767 Kb [2023-11-20 20:33:10.479] * [Loading VB] 16089 verts, 188 Kb [2023-11-20 20:33:10.479] * [Loading VB] 50229 verts, 588 Kb [2023-11-20 20:33:10.482] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.536] * [Loading IB] 1048575 indices, 2047 Kb [2023-11-20 20:33:10.546] * [Loading IB] 1048572 indices, 2047 Kb [2023-11-20 20:33:10.561] * [Loading IB] 784818 indices, 1532 Kb [2023-11-20 20:33:10.573] * [Loading IB] 1048518 indices, 2047 Kb [2023-11-20 20:33:10.588] * [Loading IB] 411225 indices, 803 Kb [2023-11-20 20:33:10.595] * phase time: 645 ms [2023-11-20 20:33:10.595] * phase cmem: 0 K [2023-11-20 20:33:10.666] Loaded [18381] models from level. [2023-11-20 20:33:10.666] * phase time: 71 ms [2023-11-20 20:33:10.666] * phase cmem: 0 K [2023-11-20 20:33:10.846] * [DETAILS] VertexConsts(256), Batch(61) [2023-11-20 20:33:10.846] * [DETAILS] 37149 v(20), 19764 p [2023-11-20 20:33:10.846] * [DETAILS] Batch(61), VB(725K), IB(115K) [2023-11-20 20:33:10.847] * phase time: 180 ms [2023-11-20 20:33:10.847] * phase cmem: 0 K [2023-11-20 20:33:10.849] WARNING: Occlusion map 'b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom' not found. [2023-11-20 20:33:11.306] * phase time: 458 ms [2023-11-20 20:33:11.306] * phase cmem: 0 K [2023-11-20 20:33:11.307] * phase time: 1 ms [2023-11-20 20:33:11.307] * phase cmem: 0 K [2023-11-20 20:33:11.320] - Game configuring : Started [2023-11-20 20:33:11.324] ~ set_geometry_env id=0 name[room]=environment id[5] [2023-11-20 20:33:11.324] ~ set_geometry_env id=1 name[open_space]=environment id[8] [2023-11-20 20:33:11.324] ~ set_geometry_env id=2 name[bathroom]=environment id[2] [2023-11-20 20:33:11.324] ~ set_geometry_env id=3 name[plant]=environment id[6] [2023-11-20 20:33:11.324] ~ set_geometry_env id=4 name[long_corridor]=environment id[7] [2023-11-20 20:33:11.324] ~ set_geometry_env id=5 name[default]=environment id[1] [2023-11-20 20:33:11.324] ~ set_geometry_env id=6 name[mountains]=environment id[3] [2023-11-20 20:33:11.325] - Game configuring : Finished [2023-11-20 20:33:11.479] * phase time: 171 ms [2023-11-20 20:33:11.479] * phase cmem: 0 K [2023-11-20 20:33:11.480] PrefetchTextures... [2023-11-20 20:33:11.480] PrefetchTextures completed! [2023-11-20 20:33:11.480] CResourceManager::DeferredUpload [MT] -> START, size = [6069] [2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump [2023-11-20 20:33:14.825] ! Fallback to default bump map: act\act_arm_loner_metro_bump# [2023-11-20 20:33:15.062] ! Fallback to default bump map: act\act_arm_loner_novice_gloves_bump# [2023-11-20 20:33:15.546] ! Fallback to default bump map: act\act_arm_military novice_bump [2023-11-20 20:33:15.547] ! Fallback to default bump map: act\act_arm_military novice_bump# [2023-11-20 20:33:16.242] ! Fallback to default bump map: act\act_arm_ssp-99m_bump [2023-11-20 20:33:18.724] ! Fallback to default bump map: act\act_monolit_corp_bump# [2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_army' [2023-11-20 20:33:18.728] ! Can't find texture 'act\act_morthbag_bandit' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_csky' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_dolg' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_ecolog' [2023-11-20 20:33:18.729] ! Can't find texture 'act\act_morthbag_freedom' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_greh' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_isg' [2023-11-20 20:33:18.730] ! Can't find texture 'act\act_morthbag_killer' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_monolith' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_renegade' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_stalker' [2023-11-20 20:33:18.731] ! Can't find texture 'act\act_morthbag_zombied' [2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump [2023-11-20 20:33:20.214] ! Fallback to default bump map: act\arm_exo\act_arm_exo_bump# [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_bump# [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump [2023-11-20 20:33:20.215] ! Fallback to default bump map: act\arm_exo\cod_ghosts_exo_computer_glass_bump# [2023-11-20 20:33:20.325] ! Fallback to default bump map: act\cod_bo2_nano_gloves_bump# [2023-11-20 20:33:20.680] ! Fallback to default bump map: act\greshnik13rs\monster\metro\act13_arahnid_bump# [2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump [2023-11-20 20:33:21.019] ! Fallback to default bump map: aks74u\aks74u_bump# [2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump [2023-11-20 20:33:21.643] ! Fallback to default bump map: build_escape0_bump# [2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump [2023-11-20 20:33:28.065] ! Fallback to default bump map: crete\difmap_bump# [2023-11-20 20:33:42.429] ! Can't find texture 'new_pfx\lightning1_dxt1' [2023-11-20 20:33:42.522] ! Can't find texture 'part\part_fitil.1024' [2023-11-20 20:33:42.522] ! Can't find texture 'pfx\pfx_ambimet' [2023-11-20 20:33:42.825] ! Can't find texture 'pfx\pfx_dist0' [2023-11-20 20:33:42.964] ! Can't find texture 'pfx\pfx_envmap1' [2023-11-20 20:33:43.312] ! Can't find texture 'pfx\pfx_glow_04' [2023-11-20 20:33:43.313] ! Can't find texture 'pfx\pfx_glow_fire1' [2023-11-20 20:33:43.321] ! Can't find texture 'pfx\pfx_grost' [2023-11-20 20:33:43.330] ! Can't find texture 'pfx\pfx_laser' [2023-11-20 20:33:43.487] ! Can't find texture 'pfx\pfx_list' [2023-11-20 20:33:43.494] ! Can't find texture 'pfx\pfx_reflectiveglass' [2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_flake_grid' [2023-11-20 20:33:43.810] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light' [2023-11-20 20:33:43.811] ! Can't find texture 'pfx\pfx_yawm_snowflakes_light_02' [2023-11-20 20:33:44.462] ! Fallback to default bump map: prop\prop_book_list_bump# [2023-11-20 20:33:46.429] ! Fallback to default bump map: prop\prop_mask_setka_bump# [2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump [2023-11-20 20:33:46.974] ! Fallback to default bump map: prop\prop_mus_kont_02a_bump# [2023-11-20 20:33:51.207] ! Can't find texture 'shaders\gasmasks\mask_breath_noise' [2023-11-20 20:33:53.006] ! Can't find texture 'shoker_mod\pfx\pfx_strelo4ka' [2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump [2023-11-20 20:33:53.006] ! Fallback to default bump map: sig_sg550\front_bump# [2023-11-20 20:33:53.042] ! Fallback to default bump map: sign\sign_radiation_bump# [2023-11-20 20:33:53.173] ! Fallback to default bump map: sign\sign_set2_iov_bump# [2023-11-20 20:33:53.254] ! Fallback to default bump map: sign\sign_set_iov_bump# [2023-11-20 20:34:02.494] ! Can't find texture 'sky\cgim_clear3\18-00_2#small' [2023-11-20 20:34:35.090] ! Can't find texture 'sky_oblaka' [2023-11-20 20:34:39.389] FATAL ERROR [error]Expression : Error Code: [-2147024882], Error Name: [E_OUTOFMEMORY], Error Text: [Ran out of memory] [error]Function : CRender::texture_load [error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp [error]Line : 170 [error]Description : D3DX11CreateTextureFromMemory(HW.pDevice, S->pointer(), S->length(), &LoadInfo, 0, &pTexture2D, 0) [error]Arguments : b:\!games\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\textures\ston\ston_rocks1.dds [2023-11-20 20:34:39.389] ***************************[ScriptCrashHandler]********************************** [2023-11-20 20:34:39.389] stack traceback: [2023-11-20 20:34:39.389] ********************************************************************************* [2023-11-20 20:34:39.389] ******************************************************************************** [2023-11-20 20:34:39.389] !![LogStackTrace] Thread: [TTAPI thread 8] [2023-11-20 20:34:39.422] !!stack trace: ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AFF761] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE89B6] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AE8E4A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D48C33] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D489DA] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713D4A10A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AA91BD] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEAB5A] ! Module: [B:\!Games\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xr_Engine.exe], AddrPC.Offset: [00007FF713AEA20F] ! Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFBD53C1BB2], Fun: [configthreadlocale()] + [146 byte(s)] ! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFBD6447344], Fun: [BaseThreadInitThunk()] + [20 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFBD7CA26B1], Fun: [RtlUserThreadStart()] + [33 byte(s)] ! Изменено 20 Ноября 2023 пользователем Купер Добавлено Купер, 20 Ноября 2023 Длинные тексты пожалуйста под спойлер. Выделить текст и нажать на панели инструментов кнопку с глазом (в заголовок спойлера ничего писать не нужно). Цитата Ссылка на комментарий
mole venomous 3615 Опубликовано 20 Ноября 2023 Поделиться Опубликовано 20 Ноября 2023 @MaximMS , в доступности 18 Гб ОЗУ. А вот попыток расширить файл подкачки, так вижу, и не было? Мне есть от чего делать выводы - моих 16 Гб ОЗУ и 2 Гб ВК хватает, что бы не особо страдать от таких вылетов... Цитата Здесь могла быть ваша реклама. Ссылка на комментарий
cross9 12 Опубликовано 22 Ноября 2023 Поделиться Опубликовано 22 Ноября 2023 (изменено) @MaximMS если говорить чисто о игре - сторонние правки какие есть? Есть предложение полностью перекачать игру с торрент, поместить туда одно из последних сохранений и попробовать так поиграть, наблюдая за вылетами Изменено 22 Ноября 2023 пользователем cross9 Цитата Ссылка на комментарий
BozSu75 2829 Опубликовано 10 Декабря 2024 Поделиться Опубликовано 10 Декабря 2024 (изменено) Еще раз о видеокартах. На сколько актуальна карта Palit GeForce RTX 3080 Ti GamingPro 12Gb? Цена ниже чем у GTX-4070 и поэтому интересует цель приобретения. Пока ориентируюсь на комфортную игру в С2. 4070 дороже примерно на 50$. Стоит ли переплачивать? Скрытый текст Объем видеопамяти 12.0 Гб Тип видеопамяти GDDR6X Разрядность шины видеопамяти 384.0 бит Поддержка режима SLI/CrossFire Нет Дополнительно Длина видеокарты 294.0 мм LHR (Lite Hash Rate) Нет Разъемы DisplayPort x3, HDMI Рекомендуемая мощность блока питания 750.0 Вт Разъемы питания 8-pin x2 Количество занимаемых слотов 3 Размер 294x60 мм Количество вентиляторов 3 Тип охлаждения активное Разрядность шины круче что ли, короче не силен в вопросе. Изменено 10 Декабря 2024 пользователем BozSu75 Цитата Ссылка на комментарий
Опричник 5453 Опубликовано 10 Декабря 2024 Поделиться Опубликовано 10 Декабря 2024 @BozSu75 Вот тут подробнее - https://technical.city/ru/video/GeForce-RTX-3080-Ti-protiv-GeForce-RTX-4070 3 Цитата Desktop: i7-11700k/Gigabyte Z590 D/64 Гб DDR4-3600 (2х32Гб)/GTX 1070Ti 8Гб/30" WQXGA+24" WUXGA (portrait)/ADATA Legend 960 4 Тб + 3HDD (13 Тб)/Thermaltake smart BM2 - 650Вт/Win10+QtTab \\\ Дополнения к ОГСЕ 0693 /// \\\ OGSRmod ///\\\АМК-дискорд///\\\Балкон/// Ссылка на комментарий
macron 1897 Опубликовано 10 Декабря 2024 Поделиться Опубликовано 10 Декабря 2024 @BozSu75 в нете пишут, что по чистым тестам 3080 Ti немного быстрее. Но она старее, не имеет аппаратного DLLS 3, кушает больше энергии. И (в теории) больше шансов нарваться на б/у. 2 Цитата Ссылка на комментарий
Neptun 247 Опубликовано 10 Декабря 2024 Поделиться Опубликовано 10 Декабря 2024 В этом вся суть - DLSS3.0 , в остальном она чуть получше 4070, так что смотри сам, но учитывая что в 2025 обещают 5000 серию , то 3080 будет уже устаревшей на 2 серии. 1 Цитата Когда поднимается вода - рыбы едят муравьев , когда вода уходит - муравьи едят рыб. Пусть никто не полагается на свое сегодняшнее превосходство! Аврелий Августин Ссылка на комментарий
BozSu75 2829 Опубликовано 16 Декабря 2024 Поделиться Опубликовано 16 Декабря 2024 (изменено) По куллерам для проц. В плане теплоотдачи, есть разница в креплении на шурупах или через фиксатор-скобу? И по креплениям на шурупах: на всех материнках предусмотрены под это отверстия, или подбирать надо? Изменено 16 Декабря 2024 пользователем BozSu75 Цитата Ссылка на комментарий
shahvkit 3701 Опубликовано 16 Декабря 2024 Поделиться Опубликовано 16 Декабря 2024 (изменено) 24 минуты назад, BozSu75 сказал: есть разница в креплении на шурупах или через фиксатор-скобу? Конечно есть. На шурупах значительно надёжнее и прочнее. Фиксатор может элементарно соскочить или сдвинуться, а шуруп нет. В солидных кулерах идут в комплекте специальные площадки для жёсткого винтового крепления. 24 минуты назад, BozSu75 сказал: на всех материнках предусмотрены под это отверстия, или подбирать надо? Все современные материнские платы должны иметь унифицированные места крепления дополнительных комплектующих. В случае с кулерами для процессоров, в их тех. характеристиках указаны сокеты на которые их можно поставить. Вот на них и ориентируйся. p.s. Что такое сокет - https://servergate.ru/articles/soket-pod-protsessor-chto-eto-takoe/ Изменено 16 Декабря 2024 пользователем shahvkit 1 1 Цитата Ссылка на комментарий
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