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Sigerous Mod (CoP)


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1. S.T.A.L.K.E.R. CoP 1.6.02 + SGM 2.0

2. Вроде то что надо

* Detected CPU: AMD A6-3410MX APU with Radeon HD Graphics [AuthenticAMD], F15/M1/S0, 1597.00 mhz, 111-clk 'rdtsc'

* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT

* CPU threads: 4

 

Initializing File System...

using fs-ltx fsgame.ltx

FS: 43109 files cached 27 archives, 8140Kb memory used.

Init FileSystem 4.045967 sec

'xrCore' build 3967, Dec 14 2009

 

EH: 3CAABCFCFF6F3A810019C6A72180F166

 

-----loading c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

-----loading c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx

Initializing Engine...

Starting INPUT device...

Loading DLL: xrRender_R2.dll

Loading DLL: xrRender_R3.dll

refCount:m_pAdapter 1

Loading DLL: xrRender_R4.dll

command line

Executing config-script "user.ltx"...

[c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded.

Loading DLL: xrRender_R1.dll

Loading DLL: xrGame.dll

! Player name in registry is empty! (InstallUserName)

* [win32]: free[3973160 K], reserved[111464 K], committed[109616 K]

* [ D3D ]: textures[0 K]

* [x-ray]: crt heap[19742 K], process heap[4567 K], game lua[0 K], render[0 K]

* [x-ray]: economy: strings[21748 K], smem[0 K]

SOUND: OpenAL: enumerate devices...

SOUND: OpenAL: EnumerationExtension Present

dir[0]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[1]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\

dir[2]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\bin\

dir[3]=C:\Windows\system32\

CleanDeviceSpecifierList

CleanDeviceSpecifierList Generic Hardware

devices Generic Hardware

SOUND: OpenAL: system default SndDevice name is Generic Hardware

SOUND: OpenAL: default SndDevice name set to Generic Software

SOUND: OpenAL: All available devices:

1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]

Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

Executing config-script "user.ltx"...

Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx"...

[c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded.

Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...

[c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.

~ Invalid syntax in call to 'r2_aa_break'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'r2_aa_weight'

~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]

~ Invalid syntax in call to 'sv_adm_menu_ban_time'

~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever

[c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded.

SOUND: Selected device is Generic Software

* sound: EAX 2.0 extension: absent

* sound: EAX 2.0 deferred: absent

* sound : cache: 65537 kb, 4856 lines, 13820 bpl

Starting RENDER device...

* GPU [vendor:1002]-[device:9647]: AMD Radeon HD 6520G

* GPU driver: 8.17.10.1103

* CREATE: DeviceREF: 1

* Vertex Processor: PURE HARDWARE

* Texture memory: 957 M

* DDI-level: 9.0

* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)

* GPU vertex cache: unrecognized, 16

* NVAPI is missing.

* Starting rendering as 2-GPU.

* DVB created: 1536K

* DIB created: 512K

* distortion: used, dev(30),need(14)

* color_mapping: used, dev(30),need(14)

* SSample: 1366x768

compiling shader postprocess

compiling shader postprocess_d

compiling shader postprocess_cm_pre

* SSample: enabled

compiling shader particle_distort

compiling shader particle

compiling shader particle

- r__tf_aniso 8

- r1_tf_mipbias 0.

compiling shader simple_color

compiling shader portal

compiling shader editor

compiling shader sky2

compiling shader sky2

compiling shader clouds

compiling shader clouds

Starting engine...

compiling shader hud_font

! Player name in registry is empty! (InstallUserName)

Loading DLL: xrGameSpy.dll

intro_start intro_logo

intro_delete ::update_logo_intro

compiling shader yuv2rgb

* [win32]: free[3672996 K], reserved[208740 K], committed[312504 K]

* [ D3D ]: textures[64 K]

* [x-ray]: crt heap[112644 K], process heap[14432 K], game lua[2634 K], render[178 K]

* [x-ray]: economy: strings[21761 K], smem[0 K]

Input: 1

Config-file [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] saved successfully

Destroying Direct3D...

* RM_Dump: textures : 0

* RM_Dump: rtargets : 0

* RM_Dump: vs : 0

* RM_Dump: ps : 0

* RM_Dump: dcl : 0

* RM_Dump: states : 0

* RM_Dump: tex_list : 0

* RM_Dump: matrices : 0

* RM_Dump: lst_constants: 0

* RM_Dump: v_passes : 0

* RM_Dump: v_elements: 0

* RM_Dump: v_shaders : 0

refCount:pBaseZB 1

refCount:pBaseRT 1

DeviceREF: 1

 

3. Окресности Юпитера

4. И со статическим, и с динамическим.

5. В игровых ничего, в моде убрал мины.

6. Выполняю квест ученых на поиск причины излучения в тоннеле, где рассветовцы должны быть. Выполняю, бегаю рядом - все ок. Сдаю квест, теперь там якобы рассветовцы сидят. Пытаюсь подойти к тоннелю - вылет. Издалека в оптику смотрю- вроде нет там никого.

7.

8. Пиратка

 

Изменено пользователем Diman03

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