Diman03 0 Опубликовано 12 Февраля 2012 (изменено) 1. S.T.A.L.K.E.R. CoP 1.6.02 + SGM 2.0 2. Вроде то что надо * Detected CPU: AMD A6-3410MX APU with Radeon HD Graphics [AuthenticAMD], F15/M1/S0, 1597.00 mhz, 111-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 43109 files cached 27 archives, 8140Kb memory used. Init FileSystem 4.045967 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx -----loading c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3973160 K], reserved[111464 K], committed[109616 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19742 K], process heap[4567 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[21748 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[1]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\ dir[2]=C:\Program Files (x86)\S.T.A.L.K.E.R. - Зов Припяти\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx"... [c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"... [c:\program files (x86)\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:9647]: AMD Radeon HD 6520G * GPU driver: 8.17.10.1103 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 957 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1366x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3672996 K], reserved[208740 K], committed[312504 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[112644 K], process heap[14432 K], game lua[2634 K], render[178 K] * [x-ray]: economy: strings[21761 K], smem[0 K] Input: 1 Config-file [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1 3. Окресности Юпитера 4. И со статическим, и с динамическим. 5. В игровых ничего, в моде убрал мины. 6. Выполняю квест ученых на поиск причины излучения в тоннеле, где рассветовцы должны быть. Выполняю, бегаю рядом - все ок. Сдаю квест, теперь там якобы рассветовцы сидят. Пытаюсь подойти к тоннелю - вылет. Издалека в оптику смотрю- вроде нет там никого. 7. 8. Пиратка Изменено 12 Февраля 2012 пользователем Diman03 Поделиться этим сообщением Ссылка на сообщение