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Всем привет! Нужна помощь! Как совместить 2 правки в одну? Речь идёт о правках Показометр + спавнер и Спавнер от naxac: усовершенствованная версия?

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04.11.2024 в 09:05, SLAVN сказал:

@68AkulA97 Я не занимаюсь подобным, тебе в тему: 

 

Вопрос уже решен. И речь шла именно о 2.1, а не 2.2.

 

Периодически вылетает игра. Вот описание из последнего лога: 

Скрытый текст

 

* Detected CPU: AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor             , F175/M33/S2 Counts: 12
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78969 files cached, 18114Kb memory used.
Init FileSystem 0.381441 sec
[05.11.24 11:59:09.861] 'xrCore' build 7423, Jun  3 2019
[05.11.24 11:59:09.861] OP 2.1 Engine ver 1.0f patch ver 8.2
[05.11.24 11:59:09.861] 
[05.11.24 11:59:09.986] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[05.11.24 11:59:09.987] Initializing Engine...
[05.11.24 11:59:09.989] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[05.11.24 11:59:09.989]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[05.11.24 11:59:09.989]  respawn_type transparent_treasure user_name ]
[05.11.24 11:59:09.989] Loading  config for renderer 
[05.11.24 11:59:09.989] Executing config-script "user.ltx"...
[05.11.24 11:59:09.989] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[05.11.24 11:59:09.989] Starting INPUT device...
[05.11.24 11:59:10.069] Loading DLL: xrRender_R2.dll
[05.11.24 11:59:10.136] Loading DLL: xrGame.dll
[05.11.24 11:59:10.138] 'xrGame' build Jun 25 2019 12:48:47
[05.11.24 11:59:10.222] * [win32]: free[3955288 K], reserved[71900 K], committed[167052 K]
[05.11.24 11:59:10.222] * [ D3D ]: textures[0 K]
[05.11.24 11:59:10.222] * [x-ray]: crt heap[33862 K], process heap[33862 K], game lua[0 K], engine lua[0 K], render[0 K]
[05.11.24 11:59:10.222] * [x-ray]: economy: strings[count: 37188, lengths: 1018 K, overhead: 1162 K, saved: 14721 K]
[05.11.24 11:59:10.222] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[05.11.24 11:59:10.222] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[05.11.24 11:59:10.223] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[05.11.24 11:59:10.223] Executing config-script "user.ltx"...
[05.11.24 11:59:10.223] Executing config-script "d:\op-2.1\gamedata\config\rspec_extreme.ltx"...
[05.11.24 11:59:10.223] [d:\op-2.1\gamedata\config\rspec_extreme.ltx] successfully loaded.
[05.11.24 11:59:10.223] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[05.11.24 11:59:10.223] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[05.11.24 11:59:10.224] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[05.11.24 11:59:10.224] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[05.11.24 11:59:10.224] SOUND: OpenAL: enumerate devices...
[05.11.24 11:59:10.224] SOUND: OpenAL: EnumerationExtension Present
[05.11.24 11:59:10.224] devices OpenAL Soft
[05.11.24 11:59:10.224] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[05.11.24 11:59:10.251] SOUND: OpenAL: All available devices:
[05.11.24 11:59:10.251] 1. OpenAL Soft, Spec Version 1.1 (default)
[05.11.24 11:59:10.251] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[05.11.24 11:59:10.256] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[05.11.24 11:59:10.259] * sound: EAX 2.0 extension: absent
[05.11.24 11:59:10.259] * sound: EAX 2.0 deferred: absent
[05.11.24 11:59:10.259] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[05.11.24 11:59:10.269] Starting RENDER device...
[05.11.24 11:59:10.331] * GPU [vendor:10DE]-[device:2504]: NVIDIA GeForce RTX 3060
[05.11.24 11:59:10.331] * GPU driver: 32.0.15.6081
[05.11.24 11:59:10.464] * CREATE: DeviceREF: 1
[05.11.24 11:59:10.464] *     Texture memory: 4072 M
[05.11.24 11:59:10.464] *          DDI-level: 9.0
[05.11.24 11:59:10.550] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.11.24 11:59:10.551] * GPU vertex cache: unrecognized, 16
[05.11.24 11:59:10.551] * DVB created: 4096K
[05.11.24 11:59:10.551] * DIB created: 512K
[05.11.24 11:59:10.556]  Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.556]  Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.557]  Renderer doesn't support blender 'effects\shadow_world'
[05.11.24 11:59:10.557]  Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[05.11.24 11:59:10.598] load time LTX=41 ms
[05.11.24 11:59:10.603] count of .thm files=3228
[05.11.24 11:59:10.634] load time THM=35 ms
[05.11.24 11:59:10.634] * NULLRT supported
[05.11.24 11:59:10.634] * ...and used
[05.11.24 11:59:10.634] * HWDST/PCF supported and used
[05.11.24 11:59:10.634] * NV-DBT supported and used
[05.11.24 11:59:10.891] - r__tf_aniso 16
[05.11.24 11:59:10.891] - r2_tf_mipbias 0.
[05.11.24 11:59:10.900] Script debugger succesfully restarted.
[05.11.24 11:59:11.932] - Gamedata version: [Сборка 2.1 final p.8k.2]
[05.11.24 11:59:11.986] Starting engine...
[05.11.24 11:59:12.027] GMLib loaded at 40 msec
[05.11.24 11:59:12.290] Game_Globals loaded at 263 msec
[05.11.24 11:59:12.417] App_Start loaded at 127 msec
[05.11.24 11:59:12.425] ui_core loaded at 7 msec
[05.11.24 11:59:12.443] Loading DLL: xrGameSpy.dll
[05.11.24 11:59:12.598] Main_Menu loaded at 173 msec
[05.11.24 11:59:15.520] * DVB created: 4096K
[05.11.24 11:59:15.520] * DIB created: 512K
[05.11.24 11:59:15.687] - r__tf_aniso 16
[05.11.24 11:59:15.687] - r2_tf_mipbias 0.
[05.11.24 11:59:15.687] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.11.24 11:59:15.687] * GPU vertex cache: recognized, 24
[05.11.24 11:59:15.687] *** RESET [0 ms]
[05.11.24 11:59:16.135] * MEMORY USAGE: 214717 K
[05.11.24 11:59:18.613] * DVB created: 4096K
[05.11.24 11:59:18.613] * DIB created: 512K
[05.11.24 11:59:18.778] - r__tf_aniso 16
[05.11.24 11:59:18.778] - r2_tf_mipbias 0.
[05.11.24 11:59:18.778] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.11.24 11:59:18.778] * GPU vertex cache: recognized, 24
[05.11.24 11:59:18.778] *** RESET [0 ms]
[05.11.24 11:59:19.196] * MEMORY USAGE: 215242 K
[05.11.24 11:59:20.595]  Unable to find Hotkey entry in registry
[05.11.24 11:59:39.817] * DVB created: 4096K
[05.11.24 11:59:39.817] * DIB created: 512K
[05.11.24 11:59:39.980] - r__tf_aniso 16
[05.11.24 11:59:39.980] - r2_tf_mipbias 0.
[05.11.24 11:59:39.980] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.11.24 11:59:39.980] * GPU vertex cache: recognized, 24
[05.11.24 11:59:39.980] *** RESET [269 ms]
[05.11.24 11:59:39.986] "d:\op-2.1\bin\xr_3da.exe"
[05.11.24 11:59:39.986] Begin load
[05.11.24 11:59:39.987] * phase time: 0 ms
[05.11.24 11:59:40.011] * phase cmem: 224652 K
[05.11.24 11:59:40.011] Prefetching objects...
[05.11.24 11:59:40.054] * Objects loaded in 0 ms
[05.11.24 11:59:40.838] * Models loaded in 784 ms
[05.11.24 11:59:40.863] * Prefetch memory:  727152Kb
[05.11.24 11:59:40.867] * phase time: 879 ms
[05.11.24 11:59:40.891] * phase cmem: 915384 K
[05.11.24 11:59:40.891] Starting server...
[05.11.24 11:59:40.938] - Gamedata version: [Сборка 2.1 final p.8k.2]
[05.11.24 11:59:40.969] * phase time: 102 ms
[05.11.24 11:59:40.993] * phase cmem: 910101 K
[05.11.24 11:59:40.993] Loading alife simulator...
[05.11.24 11:59:40.993] * phase time: 23 ms
[05.11.24 11:59:41.017] * phase cmem: 910029 K
[05.11.24 11:59:41.017] Loading savegame...
[05.11.24 11:59:41.029]  d:\op-2.1\userdata\savedgames\День 9. Автосохранение Свалка - Бар.sav save created on DEVELOPER mode!
[05.11.24 11:59:41.029] * Loading key-value pairs...
[05.11.24 11:59:41.052] * 19 key-value pairs were successfully loaded (0.023s)
[05.11.24 11:59:41.052] * Loading spawn registry...
[05.11.24 11:59:42.729] * 25177 spawn points were successfully loaded (1.677s)
[05.11.24 11:59:42.729] * Loading objects...
[05.11.24 11:59:43.125] * 36451 objects were successfully loaded (0.395s) 36451
[05.11.24 11:59:43.532] * Loading quick slots data...
[05.11.24 11:59:43.532] * Start objects on_register'ed...
[05.11.24 11:59:44.724] * 36451 objects on_register'ed (1.193s)
[05.11.24 11:59:44.725] * Game День 9. Автосохранение Свалка - Бар is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 9. Автосохранение Свалка - Бар.sav' (3.733s)
[05.11.24 11:59:44.725] * phase time: 3732 ms
[05.11.24 11:59:44.768] * phase cmem: 1074499 K
[05.11.24 11:59:44.768] Connecting...
[05.11.24 11:59:44.781] MaxPlayers = 32
[05.11.24 11:59:44.793] * phase time: 68 ms
[05.11.24 11:59:44.835] * phase cmem: 1088876 K
[05.11.24 11:59:44.835] Connecting to...
[05.11.24 11:59:44.837]  Player not found. New player created.
[05.11.24 11:59:44.837] * client : connection accepted - <>
[05.11.24 11:59:44.839] * phase time: 45 ms
[05.11.24 11:59:44.881] * phase cmem: 1088904 K
[05.11.24 11:59:44.881] Reading level info...
[05.11.24 11:59:44.881] * phase time: 42 ms
[05.11.24 11:59:44.924] * phase cmem: 1088904 K
[05.11.24 11:59:44.924] Loading object space...
[05.11.24 11:59:45.029] * object space load: 105 ms
[05.11.24 11:59:45.029] * phase time: 148 ms
[05.11.24 11:59:45.072] * phase cmem: 1133821 K
[05.11.24 11:59:45.072] Loading shaders (R2)...
[05.11.24 11:59:45.261] * phase time: 231 ms
[05.11.24 11:59:45.304] * phase cmem: 1135464 K
[05.11.24 11:59:45.304] Loading geometry (R2)...
[05.11.24 11:59:45.363] * phase time: 101 ms
[05.11.24 11:59:45.405] * phase cmem: 1199519 K
[05.11.24 11:59:45.405] Loading visuals (R2)...
[05.11.24 11:59:45.417] * phase time: 53 ms
[05.11.24 11:59:45.460] * phase cmem: 1202425 K
[05.11.24 11:59:45.460] Loading details (R2)...
[05.11.24 11:59:45.474] * [DETAILS] VertexConsts(256), Batch(61)
[05.11.24 11:59:45.474] * [DETAILS] 40687 v(20), 26352 p
[05.11.24 11:59:45.474] * [DETAILS] Batch(61), VB(794K), IB(154K)
[05.11.24 11:59:45.474] * phase time: 57 ms
[05.11.24 11:59:45.517] * phase cmem: 1203425 K
[05.11.24 11:59:45.517] Loading sectors (R2)...
[05.11.24 11:59:45.518] * Loading HOM: d:\op-2.1\gamedata\levels\l05_bar\level.hom
[05.11.24 11:59:45.520] * Loading environment modificator: d:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[05.11.24 11:59:45.520] * phase time: 45 ms
[05.11.24 11:59:45.568] * phase cmem: 1203689 K
[05.11.24 11:59:45.568] Loading AI objects...
[05.11.24 11:59:45.570] * phase time: 49 ms
[05.11.24 11:59:45.614] * phase cmem: 1203758 K
[05.11.24 11:59:45.614] Loading PH world...
[05.11.24 11:59:45.637] - Game configuring : Started 
[05.11.24 11:59:45.640] - Game configuring : Finished 
[05.11.24 11:59:45.718] * phase time: 148 ms
[05.11.24 11:59:45.762] * phase cmem: 1228020 K
[05.11.24 11:59:45.762] Loading textures...
[05.11.24 11:59:46.286] * t-report - base: 1595, 1209138 K
[05.11.24 11:59:46.286] * t-report - lmap: 5, 5120 K
[05.11.24 11:59:46.286] * phase time: 568 ms
[05.11.24 11:59:46.333] * phase cmem: 1766187 K
[05.11.24 11:59:46.333] Synchronizing...
[05.11.24 11:59:46.333] Save created on [Engine 1.0f p 8.2]
[05.11.24 11:59:46.333] Save date and time [Tue Nov  5 10:19:19 2024]
[05.11.24 11:59:46.338] * phase time: 52 ms
[05.11.24 11:59:46.384] * phase cmem: 1766188 K
[05.11.24 11:59:46.591] * [win32]: free[1684684 K], reserved[219380 K], committed[2290176 K]
[05.11.24 11:59:46.591] * [ D3D ]: textures[1214259 K]
[05.11.24 11:59:46.591] * [x-ray]: crt heap[1764596 K], process heap[1764596 K], game lua[182853 K], engine lua[267 K], render[0 K]
[05.11.24 11:59:46.591] * [x-ray]: economy: strings[count: 183273, lengths: 9419 K, overhead: 5727 K, saved: 22744 K]
[05.11.24 11:59:46.591] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[05.11.24 11:59:46.591] * Starting measure
[05.11.24 11:59:54.599]  ALL_SPAWN_FIX release [bar_arena_door_0000][44810]
[05.11.24 11:59:55.555] * MEMORY USAGE: 3232719 K
[05.11.24 12:00:07.258]  [LUA] SCRIPT RUNTIME ERROR
[05.11.24 12:00:07.258]  [LUA] not enough memory
[05.11.24 12:00:07.258]  
[05.11.24 12:00:07.258] FATAL ERROR
[05.11.24 12:00:07.258]  
[05.11.24 12:00:07.258] [error]Expression    : fatal error
[05.11.24 12:00:07.258] [error]Function      : CScriptEngine::lua_error
[05.11.24 12:00:07.258] [error]File          : script_engine.cpp
[05.11.24 12:00:07.258] [error]Line          : 79
[05.11.24 12:00:07.258] [error]Description   : <no expression>
[05.11.24 12:00:07.258] [error]Arguments     : LUA error: not enough memory 
[05.11.24 12:00:07.258]      
[05.11.24 12:00:07.258] stack traceback: 
[05.11.24 12:00:07.258]  
[05.11.24 12:00:07.258] 
[05.11.24 12:00:07.258] stack trace:
[05.11.24 12:00:07.258] 
[05.11.24 12:00:07.326] *** break by StackWalk ***
[05.11.24 12:00:07.326] stack trace:
[05.11.24 12:00:07.326] 
[05.11.24 12:00:07.326]      0023:74FEED6B (0x7501C200 0x689E8334 0x0000004F 0x689E8318) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:686A6AF9 (0x1FDD0018 0x689C0630 0x010FAEDC 0x00000000) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:682C909F (0x1FDD0018 0x010FAEDC 0xDD72C301 0x089F38C8) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:6867CDF4 (0x00000003 0x00900D40 0x62CD4030 0x00000000) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:685D32AA (0x00000003 0x00000000 0x085EBC24 0x010FCF44) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:6871432A (0x00000003 0x682C9080 0x682C90E4 0x1FDD0018) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:6870AF5C (0x00000003 0x00000000 0x7A103C80 0x010FCF80) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:6870C395 (0x00000003 0x00000000 0x00000000 0x000000D6) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:686E7E1B (0x085EBC24 0x00007426 0x008531F4 0x00000003) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:00853150 (0x00000003 0x00000002 0x008FE5D4 0x010FD770) XR_3DA.exe
[05.11.24 12:00:07.326]      0023:008531F4 (0x08171980 0x010FD350 0x7FFE4000 0x000000D6) XR_3DA.exe

 

 

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Симптомы слегка лечатся понижением настроек графики, например, снизив настройки освещения на статическое, вылеты стали реже) 

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Снова периодические вылеты. Прошу уточнить, какой именно памяти не хватает?

Скрытый текст

* Detected CPU: AuthenticAMD AMD Ryzen 5 5600X 6-Core Processor             , F175/M33/S2 Counts: 12
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 81396 files cached, 19187Kb memory used.
Init FileSystem 0.413170 sec
[24.11.24 12:13:12.479] 'xrCore' build 7423, Jun  3 2019
[24.11.24 12:13:12.479] OP 2.1 Engine ver 1.0f patch ver 8.2
[24.11.24 12:13:12.479] 
[24.11.24 12:13:12.605] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[24.11.24 12:13:12.606] Initializing Engine...
[24.11.24 12:13:12.609] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[24.11.24 12:13:12.609]  buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[24.11.24 12:13:12.609]  respawn_type transparent_treasure user_name ]
[24.11.24 12:13:12.609] Loading  config for renderer 
[24.11.24 12:13:12.609] Executing config-script "user.ltx"...
[24.11.24 12:13:12.609] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[24.11.24 12:13:12.609] Starting INPUT device...
[24.11.24 12:13:12.689] Loading DLL: xrRender_R1.dll
[24.11.24 12:13:12.690] Loading DLL: xrGame.dll
[24.11.24 12:13:12.692] 'xrGame' build Jun 25 2019 12:48:47
[24.11.24 12:13:12.757] * [win32]: free[4005192 K], reserved[54480 K], committed[134568 K]
[24.11.24 12:13:12.757] * [ D3D ]: textures[0 K]
[24.11.24 12:13:12.757] * [x-ray]: crt heap[33797 K], process heap[33797 K], game lua[0 K], engine lua[0 K], render[0 K]
[24.11.24 12:13:12.757] * [x-ray]: economy: strings[count: 37188, lengths: 1018 K, overhead: 1162 K, saved: 14721 K]
[24.11.24 12:13:12.757] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.11.24 12:13:12.757] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[24.11.24 12:13:12.757] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.11.24 12:13:12.757] Executing config-script "user.ltx"...
[24.11.24 12:13:12.757] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[24.11.24 12:13:12.758] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[24.11.24 12:13:12.758] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[24.11.24 12:13:12.758] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.11.24 12:13:12.758] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[24.11.24 12:13:12.758] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[24.11.24 12:13:12.758] SOUND: OpenAL: enumerate devices...
[24.11.24 12:13:12.758] SOUND: OpenAL: EnumerationExtension Present
[24.11.24 12:13:12.758] devices OpenAL Soft
[24.11.24 12:13:12.758] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[24.11.24 12:13:12.784] SOUND: OpenAL: All available devices:
[24.11.24 12:13:12.784] 1. OpenAL Soft, Spec Version 1.1 (default)
[24.11.24 12:13:12.784] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[24.11.24 12:13:12.788] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[24.11.24 12:13:12.791] * sound: EAX 2.0 extension: absent
[24.11.24 12:13:12.791] * sound: EAX 2.0 deferred: absent
[24.11.24 12:13:12.791] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[24.11.24 12:13:12.802] Starting RENDER device...
[24.11.24 12:13:12.870] * GPU [vendor:10DE]-[device:2504]: NVIDIA GeForce RTX 3060
[24.11.24 12:13:12.870] * GPU driver: 32.0.15.6081
[24.11.24 12:13:13.011] * CREATE: DeviceREF: 1
[24.11.24 12:13:13.011] *     Texture memory: 4072 M
[24.11.24 12:13:13.011] *          DDI-level: 9.0
[24.11.24 12:13:13.044] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.11.24 12:13:13.045] * GPU vertex cache: unrecognized, 16
[24.11.24 12:13:13.045] * DVB created: 4096K
[24.11.24 12:13:13.045] * DIB created: 512K
[24.11.24 12:13:13.091] load time LTX=39 ms
[24.11.24 12:13:13.096] count of .thm files=3228
[24.11.24 12:13:13.125] load time THM=33 ms
[24.11.24 12:13:13.125] * distortion: used, dev(30),need(14)
[24.11.24 12:13:13.125] * SSample: 2048x2048
[24.11.24 12:13:13.131] * SSample: enabled
[24.11.24 12:13:13.197] - r__tf_aniso 16
[24.11.24 12:13:13.197] - r1_tf_mipbias 0.
[24.11.24 12:13:13.203] Script debugger succesfully restarted.
[24.11.24 12:13:14.204] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.11.24 12:13:14.252] Starting engine...
[24.11.24 12:13:14.290] GMLib loaded at 37 msec
[24.11.24 12:13:14.683] Game_Globals loaded at 392 msec
[24.11.24 12:13:14.745] App_Start loaded at 62 msec
[24.11.24 12:13:14.750] ui_core loaded at 5 msec
[24.11.24 12:13:14.766] Loading DLL: xrGameSpy.dll
[24.11.24 12:13:14.845] Main_Menu loaded at 95 msec
[24.11.24 12:13:18.261] * DVB created: 4096K
[24.11.24 12:13:18.261] * DIB created: 512K
[24.11.24 12:13:18.261] - r__tf_aniso 16
[24.11.24 12:13:18.261] - r1_tf_mipbias 0.
[24.11.24 12:13:18.261] * SSample: 2048x2048
[24.11.24 12:13:18.266] * SSample: enabled
[24.11.24 12:13:18.266] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.11.24 12:13:18.266] * GPU vertex cache: recognized, 24
[24.11.24 12:13:18.266] *** RESET [0 ms]
[24.11.24 12:13:18.712] * MEMORY USAGE: 235536 K
[24.11.24 12:13:55.277] * DVB created: 4096K
[24.11.24 12:13:55.277] * DIB created: 512K
[24.11.24 12:13:55.278] - r__tf_aniso 16
[24.11.24 12:13:55.278] - r1_tf_mipbias 0.
[24.11.24 12:13:55.278] * SSample: 2048x2048
[24.11.24 12:13:55.282] * SSample: enabled
[24.11.24 12:13:55.282] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.11.24 12:13:55.282] * GPU vertex cache: recognized, 24
[24.11.24 12:13:55.282] *** RESET [79 ms]
[24.11.24 12:13:55.287] "d:\op-2.1\bin\xr_3da.exe"
[24.11.24 12:13:55.287] Begin load
[24.11.24 12:13:55.288] * phase time: 0 ms
[24.11.24 12:13:55.311] * phase cmem: 241586 K
[24.11.24 12:13:55.311] Prefetching objects...
[24.11.24 12:13:55.340] * Objects loaded in 0 ms
[24.11.24 12:13:55.923] * Models loaded in 583 ms
[24.11.24 12:13:55.947] * Prefetch memory:  726744Kb
[24.11.24 12:13:55.951] * phase time: 664 ms
[24.11.24 12:13:55.975] * phase cmem: 931969 K
[24.11.24 12:13:55.975] Starting server...
[24.11.24 12:13:56.054] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.11.24 12:13:56.083] * phase time: 131 ms
[24.11.24 12:13:56.107] * phase cmem: 928615 K
[24.11.24 12:13:56.107] Loading alife simulator...
[24.11.24 12:13:56.108] * phase time: 24 ms
[24.11.24 12:13:56.131] * phase cmem: 928653 K
[24.11.24 12:13:56.131] Loading savegame...
[24.11.24 12:13:56.159]  d:\op-2.1\userdata\savedgames\День 45. Телепорт Неразведанная Земля - Армейские Склады.sav save created on DEVELOPER mode!
[24.11.24 12:13:56.159] * Loading key-value pairs...
[24.11.24 12:13:56.192] * 19 key-value pairs were successfully loaded (0.033s)
[24.11.24 12:13:56.192] * Loading spawn registry...
[24.11.24 12:13:57.836] * 25177 spawn points were successfully loaded (1.644s)
[24.11.24 12:13:57.836] * Loading objects...
[24.11.24 12:13:58.441] * 50093 objects were successfully loaded (0.604s) 50093
[24.11.24 12:13:59.613] * Loading quick slots data...
[24.11.24 12:13:59.613] * Start objects on_register'ed...
[24.11.24 12:14:01.493] * 50093 objects on_register'ed (1.881s)
[24.11.24 12:14:01.494] * Game День 45. Телепорт Неразведанная Земля - Армейские Склады is successfully loaded from file 'd:\op-2.1\userdata\savedgames\День 45. Телепорт Неразведанная Земля - Армейские Склады.sav' (5.387s)
[24.11.24 12:14:01.494] * phase time: 5387 ms
[24.11.24 12:14:01.547] * phase cmem: 1109826 K
[24.11.24 12:14:01.547] Connecting...
[24.11.24 12:14:01.560] MaxPlayers = 32
[24.11.24 12:14:01.569] * phase time: 75 ms
[24.11.24 12:14:01.620] * phase cmem: 1124885 K
[24.11.24 12:14:01.620] Connecting to...
[24.11.24 12:14:01.621]  Player not found. New player created.
[24.11.24 12:14:01.621] * client : connection accepted - <>
[24.11.24 12:14:01.622] * phase time: 53 ms
[24.11.24 12:14:01.672] * phase cmem: 1124918 K
[24.11.24 12:14:01.672] Reading level info...
[24.11.24 12:14:01.672] * phase time: 49 ms
[24.11.24 12:14:01.722] * phase cmem: 1124918 K
[24.11.24 12:14:01.722] Loading object space...
[24.11.24 12:14:01.994] * object space load: 272 ms
[24.11.24 12:14:01.995] * phase time: 321 ms
[24.11.24 12:14:02.044] * phase cmem: 1245698 K
[24.11.24 12:14:02.044] Loading shaders (R1)...
[24.11.24 12:14:02.113] * phase time: 118 ms
[24.11.24 12:14:02.163] * phase cmem: 1246859 K
[24.11.24 12:14:02.163] Loading geometry (R1)...
[24.11.24 12:14:02.171] * phase time: 58 ms
[24.11.24 12:14:02.221] * phase cmem: 1260847 K
[24.11.24 12:14:02.221] Loading visuals (R1)...
[24.11.24 12:14:02.275] * phase time: 103 ms
[24.11.24 12:14:02.326] * phase cmem: 1275233 K
[24.11.24 12:14:02.326] Loading details (R1)...
[24.11.24 12:14:02.338] * [DETAILS] VertexConsts(256), Batch(61)
[24.11.24 12:14:02.338] * [DETAILS] 40687 v(20), 26352 p
[24.11.24 12:14:02.338] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.11.24 12:14:02.339] * phase time: 64 ms
[24.11.24 12:14:02.390] * phase cmem: 1276243 K
[24.11.24 12:14:02.390] Loading sectors (R1)...
[24.11.24 12:14:02.390] * Loading HOM: d:\op-2.1\gamedata\levels\aver\level.hom
[24.11.24 12:14:02.417] * Loading environment modificator: d:\op-2.1\gamedata\levels\aver\level.env_mod
[24.11.24 12:14:02.417] * phase time: 78 ms
[24.11.24 12:14:02.469] * phase cmem: 1277257 K
[24.11.24 12:14:02.469] Loading AI objects...
[24.11.24 12:14:02.469] - Loading music tracks from 'aver_musics'...
[24.11.24 12:14:02.471] * phase time: 54 ms
[24.11.24 12:14:02.522] * phase cmem: 1277086 K
[24.11.24 12:14:02.522] Loading PH world...
[24.11.24 12:14:02.541] - Game configuring : Started 
[24.11.24 12:14:02.544] - Game configuring : Finished 
[24.11.24 12:14:02.603] * phase time: 131 ms
[24.11.24 12:14:02.653] * phase cmem: 1297628 K
[24.11.24 12:14:02.653] Loading textures...
[24.11.24 12:14:02.824] * t-report - base: 941, 935769 K
[24.11.24 12:14:02.824] * t-report - lmap: 2, 2048 K
[24.11.24 12:14:02.824] * phase time: 221 ms
[24.11.24 12:14:02.875] * phase cmem: 1529936 K
[24.11.24 12:14:02.875] Synchronizing...
[24.11.24 12:14:02.875] Save created on [Engine 1.0f p 8.2]
[24.11.24 12:14:02.875] Save date and time [Sun Nov 24 11:55:08 2024]
[24.11.24 12:14:02.878] * phase time: 54 ms
[24.11.24 12:14:02.930] * phase cmem: 1529942 K
[24.11.24 12:14:03.137] * [win32]: free[1807308 K], reserved[190892 K], committed[2196040 K]
[24.11.24 12:14:03.137] * [ D3D ]: textures[937817 K]
[24.11.24 12:14:03.137] * [x-ray]: crt heap[1528312 K], process heap[1528312 K], game lua[312120 K], engine lua[297 K], render[0 K]
[24.11.24 12:14:03.137] * [x-ray]: economy: strings[count: 196952, lengths: 11287 K, overhead: 6154 K, saved: 24802 K]
[24.11.24 12:14:03.137] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.11.24 12:14:03.137] * Starting measure
[24.11.24 12:14:10.248] * MEMORY USAGE: 2716608 K
[24.11.24 12:14:19.228] * Saving spawns...
[24.11.24 12:14:19.230] * Saving objects...
[24.11.24 12:14:19.408] * 50094 objects are successfully saved
[24.11.24 12:14:19.416] * Saving key-value pairs...
[24.11.24 12:14:19.444] * 19 key-value pairs were successfully saved
[24.11.24 12:14:19.444] * Saving quick slots data...
[24.11.24 12:14:19.493] * Game День 45. Телепорт Неразведанная Земля - Янтарь.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\День 45. Телепорт Неразведанная Земля - Янтарь.sav'
[24.11.24 12:14:22.505] * Saving spawns...
[24.11.24 12:14:22.506] * Saving objects...
[24.11.24 12:14:22.716] * 50097 objects are successfully saved
[24.11.24 12:14:22.724] * Saving key-value pairs...
[24.11.24 12:14:22.751] * 19 key-value pairs were successfully saved
[24.11.24 12:14:22.751] * Saving quick slots data...
[24.11.24 12:14:22.800] * Game 68AkulA97_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\68akula97_autosave.sav'
[24.11.24 12:14:22.815] - Disconnect
[24.11.24 12:14:26.002] - Destroying level
[24.11.24 12:14:26.258] * DVB created: 4096K
[24.11.24 12:14:26.258] * DIB created: 512K
[24.11.24 12:14:26.258] - r__tf_aniso 16
[24.11.24 12:14:26.258] - r1_tf_mipbias 0.
[24.11.24 12:14:26.258] * SSample: 2048x2048
[24.11.24 12:14:26.265] * SSample: enabled
[24.11.24 12:14:26.265] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.11.24 12:14:26.265] * GPU vertex cache: recognized, 24
[24.11.24 12:14:26.265] *** RESET [124 ms]
[24.11.24 12:14:26.273] "d:\op-2.1\bin\xr_3da.exe"
[24.11.24 12:14:26.273] Begin load
[24.11.24 12:14:26.280] * phase time: 2 ms
[24.11.24 12:14:26.351] * phase cmem: 1224109 K
[24.11.24 12:14:26.351] Starting server...
[24.11.24 12:14:26.568] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.11.24 12:14:26.599] * phase time: 318 ms
[24.11.24 12:14:26.669] * phase cmem: 1220695 K
[24.11.24 12:14:26.669] Loading alife simulator...
[24.11.24 12:14:26.670] * phase time: 70 ms
[24.11.24 12:14:26.737] * phase cmem: 1220741 K
[24.11.24 12:14:26.738] Loading savegame...
[24.11.24 12:14:26.759]  d:\op-2.1\userdata\savedgames\68akula97_autosave.sav save created on DEVELOPER mode!
[24.11.24 12:14:26.759] * Loading key-value pairs...
[24.11.24 12:14:26.790] * 19 key-value pairs were successfully loaded (0.031s)
[24.11.24 12:14:26.790] * Loading spawn registry...
[24.11.24 12:14:28.396] * 25177 spawn points were successfully loaded (1.605s)
[24.11.24 12:14:28.396] * Loading objects...
[24.11.24 12:14:28.965] * 50097 objects were successfully loaded (0.569s) 50097
[24.11.24 12:14:30.009] * Loading quick slots data...
[24.11.24 12:14:30.009] * Start objects on_register'ed...
[24.11.24 12:14:31.817] * 50097 objects on_register'ed (1.807s)
[24.11.24 12:14:31.818] * Game 68akula97_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\68akula97_autosave.sav' (5.148s)
[24.11.24 12:14:31.818] * phase time: 5148 ms
[24.11.24 12:14:31.886] * phase cmem: 1317892 K
[24.11.24 12:14:31.886] Connecting...
[24.11.24 12:14:31.886] MaxPlayers = 32
[24.11.24 12:14:31.898] * phase time: 80 ms
[24.11.24 12:14:31.966] * phase cmem: 1317932 K
[24.11.24 12:14:31.966] Connecting to...
[24.11.24 12:14:31.968]  Player not found. New player created.
[24.11.24 12:14:31.968] * client : connection accepted - <>
[24.11.24 12:14:31.970] * phase time: 72 ms
[24.11.24 12:14:32.039] * phase cmem: 1317960 K
[24.11.24 12:14:32.039] Reading level info...
[24.11.24 12:14:32.039] * phase time: 69 ms
[24.11.24 12:14:32.108] * phase cmem: 1317960 K
[24.11.24 12:14:32.108] Loading object space...
[24.11.24 12:14:32.217] * object space load: 108 ms
[24.11.24 12:14:32.217] * phase time: 177 ms
[24.11.24 12:14:32.285] * phase cmem: 1356497 K
[24.11.24 12:14:32.285] Loading shaders (R1)...
[24.11.24 12:14:32.379] * phase time: 161 ms
[24.11.24 12:14:32.448] * phase cmem: 1357571 K
[24.11.24 12:14:32.448] Loading geometry (R1)...
[24.11.24 12:14:32.514] * phase time: 135 ms
[24.11.24 12:14:32.583] * phase cmem: 1406331 K
[24.11.24 12:14:32.583] Loading visuals (R1)...
[24.11.24 12:14:32.598] * phase time: 83 ms
[24.11.24 12:14:32.666] * phase cmem: 1407746 K
[24.11.24 12:14:32.666] Loading details (R1)...
[24.11.24 12:14:32.680] * [DETAILS] VertexConsts(256), Batch(61)
[24.11.24 12:14:32.680] * [DETAILS] 40687 v(20), 26352 p
[24.11.24 12:14:32.680] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.11.24 12:14:32.681] * phase time: 83 ms
[24.11.24 12:14:32.751] * phase cmem: 1408735 K
[24.11.24 12:14:32.751] Loading sectors (R1)...
[24.11.24 12:14:32.752] * Loading HOM: d:\op-2.1\gamedata\levels\l08_yantar\level.hom
[24.11.24 12:14:32.754] * Loading environment modificator: d:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[24.11.24 12:14:32.754] * phase time: 73 ms
[24.11.24 12:14:32.823] * phase cmem: 1408939 K
[24.11.24 12:14:32.823] Loading AI objects...
[24.11.24 12:14:32.823] - Loading music tracks from 'l08_yantar_musics'...
[24.11.24 12:14:32.827] * phase time: 72 ms
[24.11.24 12:14:32.896] * phase cmem: 1408967 K
[24.11.24 12:14:32.896] Loading PH world...
[24.11.24 12:14:32.916] - Game configuring : Started 
[24.11.24 12:14:32.919] - Game configuring : Finished 
[24.11.24 12:14:32.925] * phase time: 97 ms
[24.11.24 12:14:32.992] * phase cmem: 1428593 K
[24.11.24 12:14:32.992] Loading textures...
[24.11.24 12:14:33.232] * t-report - base: 1165, 977580 K
[24.11.24 12:14:33.232] * t-report - lmap: 10, 10241 K
[24.11.24 12:14:33.232] * phase time: 308 ms
[24.11.24 12:14:33.301] * phase cmem: 1602656 K
[24.11.24 12:14:33.301] Synchronizing...
[24.11.24 12:14:33.302] Save created on [Engine 1.0f p 8.2]
[24.11.24 12:14:33.302] Save date and time [Sun Nov 24 12:14:22 2024]
[24.11.24 12:14:33.304] * phase time: 71 ms
[24.11.24 12:14:33.375] * phase cmem: 1602656 K
[24.11.24 12:14:33.639] * [win32]: free[1250100 K], reserved[516188 K], committed[2427952 K]
[24.11.24 12:14:33.639] * [ D3D ]: textures[987821 K]
[24.11.24 12:14:33.639] * [x-ray]: crt heap[1600990 K], process heap[1600990 K], game lua[311917 K], engine lua[363 K], render[485 K]
[24.11.24 12:14:33.639] * [x-ray]: economy: strings[count: 205088, lengths: 11601 K, overhead: 6409 K, saved: 46249 K]
[24.11.24 12:14:33.639] * [x-ray]: economy: smem[count: 61191, lengths: 34141 K, overhead: 956 K, saved: 17925 K]
[24.11.24 12:14:33.639] * Starting measure
[24.11.24 12:14:40.023] * MEMORY USAGE: 2736342 K
[24.11.24 12:15:10.871] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[16014].set idle state.
[24.11.24 12:15:14.075] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[16014].set idle state.
[24.11.24 12:15:22.621] * Saving spawns...
[24.11.24 12:15:22.624] * Saving objects...
[24.11.24 12:15:22.813] * 50202 objects are successfully saved
[24.11.24 12:15:22.823] * Saving key-value pairs...
[24.11.24 12:15:22.851] * 19 key-value pairs were successfully saved
[24.11.24 12:15:22.851] * Saving quick slots data...
[24.11.24 12:15:22.901] * Game 68AkulA97_autosave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\68akula97_autosave.sav'
[24.11.24 12:15:22.913] - Disconnect
[24.11.24 12:15:26.102] - Destroying level
[24.11.24 12:15:26.302] * DVB created: 4096K
[24.11.24 12:15:26.302] * DIB created: 512K
[24.11.24 12:15:26.302] - r__tf_aniso 16
[24.11.24 12:15:26.302] - r1_tf_mipbias 0.
[24.11.24 12:15:26.302] * SSample: 2048x2048
[24.11.24 12:15:26.309] * SSample: enabled
[24.11.24 12:15:26.309] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.11.24 12:15:26.309] * GPU vertex cache: recognized, 24
[24.11.24 12:15:26.309] *** RESET [69 ms]
[24.11.24 12:15:26.316] "d:\op-2.1\bin\xr_3da.exe"
[24.11.24 12:15:26.316] Begin load
[24.11.24 12:15:26.324] * phase time: 2 ms
[24.11.24 12:15:26.398] * phase cmem: 1252605 K
[24.11.24 12:15:26.398] Starting server...
[24.11.24 12:15:26.503] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.11.24 12:15:26.534] * phase time: 210 ms
[24.11.24 12:15:26.606] * phase cmem: 1248667 K
[24.11.24 12:15:26.606] Loading alife simulator...
[24.11.24 12:15:26.606] * phase time: 72 ms
[24.11.24 12:15:26.678] * phase cmem: 1248667 K
[24.11.24 12:15:26.678] Loading savegame...
[24.11.24 12:15:26.700]  d:\op-2.1\userdata\savedgames\68akula97_autosave.sav save created on DEVELOPER mode!
[24.11.24 12:15:26.701] * Loading key-value pairs...
[24.11.24 12:15:26.732] * 19 key-value pairs were successfully loaded (0.032s)
[24.11.24 12:15:26.732] * Loading spawn registry...
[24.11.24 12:15:28.355] * 25177 spawn points were successfully loaded (1.623s)
[24.11.24 12:15:28.356] * Loading objects...
[24.11.24 12:15:28.953] * 50202 objects were successfully loaded (0.597s) 50202
[24.11.24 12:15:30.029] * Loading quick slots data...
[24.11.24 12:15:30.029] * Start objects on_register'ed...
[24.11.24 12:15:31.861] * 50202 objects on_register'ed (1.832s)
[24.11.24 12:15:31.862] * Game 68akula97_autosave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\68akula97_autosave.sav' (5.256s)
[24.11.24 12:15:31.862] * phase time: 5256 ms
[24.11.24 12:15:31.936] * phase cmem: 1344896 K
[24.11.24 12:15:31.936] Connecting...
[24.11.24 12:15:31.936] MaxPlayers = 32
[24.11.24 12:15:31.949] * phase time: 86 ms
[24.11.24 12:15:32.021] * phase cmem: 1344935 K
[24.11.24 12:15:32.021] Connecting to...
[24.11.24 12:15:32.022]  Player not found. New player created.
[24.11.24 12:15:32.022] * client : connection accepted - <>
[24.11.24 12:15:32.024] * phase time: 74 ms
[24.11.24 12:15:32.096] * phase cmem: 1344963 K
[24.11.24 12:15:32.096] Reading level info...
[24.11.24 12:15:32.096] * phase time: 72 ms
[24.11.24 12:15:32.168] * phase cmem: 1344963 K
[24.11.24 12:15:32.168] Loading object space...
[24.11.24 12:15:32.365] * object space load: 195 ms
[24.11.24 12:15:32.365] * phase time: 268 ms
[24.11.24 12:15:32.437] * phase cmem: 1430508 K
[24.11.24 12:15:32.437] Loading shaders (R1)...
[24.11.24 12:15:32.549] * phase time: 184 ms
[24.11.24 12:15:32.621] * phase cmem: 1431585 K
[24.11.24 12:15:32.621] Loading geometry (R1)...
[24.11.24 12:15:32.660] * phase time: 111 ms
[24.11.24 12:15:32.732] * phase cmem: 1513159 K
[24.11.24 12:15:32.732] Loading visuals (R1)...
[24.11.24 12:15:32.744] * phase time: 83 ms
[24.11.24 12:15:32.816] * phase cmem: 1514306 K
[24.11.24 12:15:32.816] Loading details (R1)...
[24.11.24 12:15:32.829] * [DETAILS] VertexConsts(256), Batch(61)
[24.11.24 12:15:32.829] * [DETAILS] 40687 v(20), 26352 p
[24.11.24 12:15:32.830] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.11.24 12:15:32.830] * phase time: 86 ms
[24.11.24 12:15:32.903] * phase cmem: 1515295 K
[24.11.24 12:15:32.903] Loading sectors (R1)...
[24.11.24 12:15:32.904] * Loading HOM: d:\op-2.1\gamedata\levels\l07_military\level.hom
[24.11.24 12:15:32.905] * phase time: 75 ms
[24.11.24 12:15:32.978] * phase cmem: 1515463 K
[24.11.24 12:15:32.978] Loading AI objects...
[24.11.24 12:15:32.979] - Loading music tracks from 'l07_military_musics'...
[24.11.24 12:15:32.981] * phase time: 75 ms
[24.11.24 12:15:33.052] * phase cmem: 1515468 K
[24.11.24 12:15:33.052] Loading PH world...
[24.11.24 12:15:33.077] - Game configuring : Started 
[24.11.24 12:15:33.081] - Game configuring : Finished 
[24.11.24 12:15:33.087] * phase time: 105 ms
[24.11.24 12:15:33.159] * phase cmem: 1539047 K
[24.11.24 12:15:33.159] Loading textures...
[24.11.24 12:15:33.336] * t-report - base: 1215, 1005732 K
[24.11.24 12:15:33.336] * t-report - lmap: 14, 14337 K
[24.11.24 12:15:33.337] * phase time: 249 ms
[24.11.24 12:15:33.409] * phase cmem: 1741245 K
[24.11.24 12:15:33.409] Synchronizing...
[24.11.24 12:15:33.409] Save created on [Engine 1.0f p 8.2]
[24.11.24 12:15:33.409] Save date and time [Sun Nov 24 12:15:22 2024]
[24.11.24 12:15:33.411] * phase time: 74 ms
[24.11.24 12:15:33.484] * phase cmem: 1741245 K
[24.11.24 12:15:33.769] * [win32]: free[1007384 K], reserved[519220 K], committed[2667636 K]
[24.11.24 12:15:33.769] * [ D3D ]: textures[1020070 K]
[24.11.24 12:15:33.769] * [x-ray]: crt heap[1739577 K], process heap[1739577 K], game lua[312026 K], engine lua[290 K], render[1071 K]
[24.11.24 12:15:33.769] * [x-ray]: economy: strings[count: 209560, lengths: 11847 K, overhead: 6548 K, saved: 184187 K]
[24.11.24 12:15:33.769] * [x-ray]: economy: smem[count: 79680, lengths: 43517 K, overhead: 1245 K, saved: 24865 K]
[24.11.24 12:15:33.769] * Starting measure
[24.11.24 12:15:42.417] * [win32]: free[86156 K], reserved[224776 K], committed[3883308 K]
[24.11.24 12:15:42.417] * [x-ray]: crt heap[2927247 K], process heap[2927247 K]
[24.11.24 12:15:42.417] * [x-ray]: economy: strings[count: 233091, lengths: 12739 K, overhead: 7284 K, saved: 188722 K]
[24.11.24 12:15:42.417] * [x-ray]: economy: smem[count: 82093, lengths: 44243 K, overhead: 1282 K, saved: 25777 K]
[24.11.24 12:15:42.417]  
[24.11.24 12:15:42.417] FATAL ERROR
[24.11.24 12:15:42.417]  
[24.11.24 12:15:42.417] [error]Expression    : error handler is invoked!
[24.11.24 12:15:42.417] [error]Function      : handler_base
[24.11.24 12:15:42.417] [error]File          : xrDebugNew.cpp
[24.11.24 12:15:42.417] [error]Line          : 870
[24.11.24 12:15:42.417] [error]Description   : std: out of memory
[24.11.24 12:15:42.417]  
[24.11.24 12:15:42.417] 
[24.11.24 12:15:42.417] stack trace:
[24.11.24 12:15:42.417] 
[24.11.24 12:15:42.420] *** break by StackWalk ***
[24.11.24 12:15:42.420] stack trace:
[24.11.24 12:15:42.420] 
[24.11.24 12:15:42.420]      0023:60A3ED6B (0x707D4970 0x7611940E 0x002A3000 0x002A3000) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:707D4981 (0x002A3000 0x00000028 0xFE260008 0x00000398) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:760F787A (0x002A3000 0x00005460 0x00005460 0x00005460) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:006D2E1B (0xFE260008 0xFE260074 0x00000000 0xD44E4788) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:006D313B (0x00000017 0xFE263198 0xFE260008 0x00000001) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:006D2026 (0xD44E4788 0xD44E4710 0xF689CD90 0xD44E4570) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:007715C8 (0xD44E4710 0xF689CD90 0xD44E4570 0x00DA83E8) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:D44E4788 (0xF689CD90 0xD44E4570 0x00DA83E8 0x00DA89E0) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:D44E4710 (0xD44E4570 0x00DA83E8 0x00DA89E0 0x00000000) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:F689CD90 (0x00DA83E8 0x00DA89E0 0x00000000 0x00000000) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:D44E4570 (0x00DA89E0 0x00000000 0x00000000 0x00000000) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:00DA83E8 (0x00000000 0x00000000 0x00000000 0xD44E4570) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:00DA89E0 (0x0079DEF0 0xF6D1CE80 0xF6D1CE9C 0x60A35270) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:00771D46 (0x00000000 0x00000001 0x00000000 0xFFFF007F) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:760BB3E3 (0x00DA8ACF 0x00DA8CD0 0x00000036 0x00DA85A8) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:760AC9B4 (0x00000000 0x00000001 0x00000000 0xFFFF007F) XR_3DA.exe
[24.11.24 12:15:42.420]      0023:760BB3E3 (0x00DA85DC 0x03224430 0x00DA89E0 0x60A352CE) XR_3DA.exe

 

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43 минуты назад, Balavnik сказал:

@68AkulA97 Скорей всего оперативной.

Я так и думал. Придётся доапгрейживать комп.

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